GameDB AI label
AI in 4 of 8 areas- In-game AINot used
- CodeNot stated
- ArtCore
- Music & SFXNot used
- VoiceNot stated
- WritingPartial
- TranslationPartial
- MarketingPartial
All 2D art was made with AI image generation, then selected, edited, retouched, and composited by hand.
AI writing tools assisted with drafting the prose and dialogue, which the developer reviewed and edited.
AI translation tools produced five localizations, which the developer reviewed and edited.
Store capsules, screenshots, and trailer visuals were derived from the AI-generated in-game art.
- Not used, per the developer
- In-game AIMusic & SFX
- Not mentioned
- CodeVoice
Read the full disclosureQuoted from the Steam store page
Art. All 2D art in Wartorn is produced with AI image-generation tools and then selected, edited, retouched and composited by hand by the developer. This covers the character portraits, the scene backgrounds, the ending and gallery illustrations, the achievement icons, and the store capsules, screenshots and trailer, which are derived from that same in-game art.
Text. The story, the branching structure and the choice design are the developer's own. AI writing tools were used to assist in drafting the prose and dialogue, and AI translation tools were used to produce the five localizations (English, Traditional Chinese, Simplified Chinese, Russian, Ukrainian). All text is reviewed and edited by the developer before shipping.
Audio. Music and sound effects are royalty-free stock audio licensed from Pixabay. They are not generated by the developer using AI tools.
Runtime. No content is generated while the game is running. Every asset is final and ships with the build, and the game makes no calls to any AI service.


Wartorn: A Visual Novel of the Ukraine War



