
Murciavania
Manuel Manzano · Adventure


by Bad_Melon·Casual, Adventure, Free To Play
AI assisted with some models, art, UI, sounds, text, and localization; no AI content is generated during play.
IntroductionDon't Go Duck is a physics platformer where you roll an arrow-marked die inside a cylinder. The arrow on the top face sets the duck’s direction. Time each roll and jump carefully to guide the duck up the cloud platforms without falling.
Shares AI uses or genres with Don't Go Duck

Manuel Manzano · Adventure

Ichikawa · Adventure
AI disclosure
GameDB AI label
AI in 4 of 8 areasSome in-game 3D models, images, artwork, and UI elements were generated or assisted by AI, then edited and finalized by the developer.
Some sounds were generated or assisted by generative AI, then edited and finalized by the developer.
Some in-game text was generated or assisted by AI, then edited and finalized by the developer.
Multilingual localization copy was generated or assisted by AI, then edited and finalized by the developer.
This game was developed based on the concept of creating a Steam game with AI and Unity. Some in-game 3D models, images/artwork, UI elements, sounds, text, and multilingual localization copy were generated or assisted by generative AI tools, then directly edited, arranged, implemented, and finalized by the developer in Unity.
The game does not generate new AI content in real time during gameplay. All AI-generated or AI-assisted elements were created, reviewed, and edited in advance before being included as part of the game content.
Players · followers
Last 7 days, hourly · now 0 · 24h peak 0
24 now · Daily snapshot of public Steam data
Released chart · Nov 3 – Nov 9
Trending · Released
Among 6,631 released games
#432Trending · Free To Play
Among 683 released free to play games
#2133Trending · Art
Among 4,418 released games with AI art
#2282Top · Steam followers
24 followers
#1310Top · Steam reviews
11 reviews
Released games rank by momentum: peak players over 24 hours, growth against the previous days and new reviews, with a launch boost that fades over the first week. Released and upcoming games are charted separately; estimates and stars are never mixed in.
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