Don't Go Duck is a physics platformer where you roll an arrow-marked die inside a cylinder. The arrow on the top face sets the duck’s direction. Time each roll and jump carefully to guide the duck up the cloud platforms without falling.
Some in-game 3D models, images, artwork, and UI elements were generated or assisted by AI, then edited and finalized by the developer.
Music & SFXPartial
Some sounds were generated or assisted by generative AI, then edited and finalized by the developer.
WritingPartial
Some in-game text was generated or assisted by AI, then edited and finalized by the developer.
TranslationPartial
Multilingual localization copy was generated or assisted by AI, then edited and finalized by the developer.
Not used, per the developer
In-game AI
Not mentioned
CodeVoiceMarketing
Read the full disclosureQuoted from the Steam store page
This game was developed based on the concept of creating a Steam game with AI and Unity. Some in-game 3D models, images/artwork, UI elements, sounds, text, and multilingual localization copy were generated or assisted by generative AI tools, then directly edited, arranged, implemented, and finalized by the developer in Unity.
The game does not generate new AI content in real time during gameplay. All AI-generated or AI-assisted elements were created, reviewed, and edited in advance before being included as part of the game content.
CorePartialAssistPlaceholder
Players · followers
Growth
Players online
Last 7 days, hourly · now 0 · 24h peak 0
Collecting dataGameDB started tracking this game on Sep 23, 2026. The chart fills in as hourly snapshots arrive; the latest reading is 0.
Steam followers
Daily snapshot of public Steam data
Collecting dataGameDB started tracking this game on Sep 23, 2026. The chart fills in as daily snapshots arrive.
Released games rank by momentum: peak players over 24 hours, growth against the previous days and new reviews, with a launch boost that fades over the first week. Released and upcoming games are charted separately; estimates and stars are never mixed in.
Made by
Developer
BM
Bad_Melon
Developer on Steam
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