GameDB AI label
AI in 2 of 8 areas- In-game AINot used
- CodeAssist
- ArtNot stated
- Music & SFXCore
- VoiceNot stated
- WritingNot stated
- TranslationNot stated


by Verewild·Indie, Strategy
AI created the soundtrack and assisted with coding; no generative AI runs during gameplay.
SIGABRT - Official TrailerYou write the while(1) loop that fights for you. Assemble code-edits into an auto-battling program, descend a crashing OS from /tmp to the kernel, and debug your build every run. No two compiles are the same. Debug your code. Try one more time.
AI disclosure
GameDB AI label
AI in 2 of 8 areasFollowers
13 now · Daily snapshot of public Steam data
Upcoming chart · Nov 3 – Nov 9
Trending · Upcoming
Among 8,189 upcoming games
#826Trending · Strategy
Among 2,818 upcoming strategy games
#607Trending · Music & SFX
Among 2,319 upcoming games with AI music or sound
#2064Top · Wishlists, est.
~160 estimated
#2064Top · Steam followers
13 followers
Why it’s here: 13 Steam followers. Upcoming games rank by Steam follower growth over the last day and week, weighed against the audience they already have. Released and upcoming games are charted separately; estimates and stars are never mixed in.
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The in-game music and soundtrack were created using generative AI.
An AI coding assistant supported development as an efficiency tool.
The in-game music and soundtrack are created using Suno (generative AI). All visual art is produced procedurally through code. Development used an AI coding assistant (Claude), which is a development-efficiency tool; it does not generate any content live at runtime. No generative AI runs during gameplay.

