GameDB AI label
AI in 1 of 8 areas- In-game AINot used
- CodeNot stated
- ArtNot stated
- Music & SFXNot stated
- VoiceNot stated
- WritingNot stated
- TranslationNot stated


by Zhang Mingxin·Racing, Action, Casual, Indie
AI-assisted drafting was used for store-page text and marketing copy; no AI content is generated during play.
1Race across elevated sci-fi tracks, dodge rival cars, launch over hazards, and chase first place in a fast arcade rally built for quick PC sessions.
AI disclosure
GameDB AI label
AI in 1 of 8 areasPlayers · followers
Last 7 days, hourly · now 0 · 24h peak 0
3 now · Daily snapshot of public Steam data
Released chart · Nov 3 – Nov 9
Trending · Released
Among 6,644 released games
#61Trending · Racing
Among 151 released racing games
#1046Trending · Marketing
Among 2,201 released games with AI in marketing
#6006Top · Steam followers
3 followers
Released games rank by momentum: peak players over 24 hours, growth against the previous days and new reviews, with a launch boost that fades over the first week. Released and upcoming games are charted separately; estimates and stars are never mixed in.
Made by
This page is built automatically from public Steam data and refreshed several times a day. Claim it to tell the story behind the game — no claim is needed to stay listed.
Shares AI uses or genres with Hyperlane Rally


JinCycle · Racing
AI-assisted drafting was used for Steam store-page text and marketing copy.
AI assisted drafting was used for the Steam store page text and marketing copy. The game does not use generative AI to create runtime gameplay content or player facing outputs during play.

