GameDB AI label
AI in 2 of 8 areas- In-game AINot used
- CodePartial
- ArtPartial
- Music & SFXNot stated
- VoiceNot stated
- WritingNot used
- TranslationNot stated


by Eeriecast·Strategy
AI helped create many visual assets and some code; no AI content is generated live.

Forge runes into your beast, chain glyph combos into screen-clearing chaos, and evolve through a cursed dark-fantasy forest. A roguelite deckbuilder where every socket is a choice and every run rewrites your power. Hunt down the Soul Lord. Descend deeper. Die hungrier.
AI disclosure
GameDB AI label
AI in 2 of 8 areasFollowers
29 now · Daily snapshot of public Steam data
Upcoming chart · Nov 4 – Nov 10
Trending · Upcoming
Among 8,199 upcoming games
#489Trending · Strategy
Among 2,812 upcoming strategy games
#225Trending · Code
Among 1,691 upcoming games with AI in the code
#1160Top · Wishlists, est.
~350 estimated
#1160Top · Steam followers
29 followers
Why it’s here: 29 Steam followers. Upcoming games rank by Steam follower growth over the last day and week, weighed against the audience they already have. Released and upcoming games are charted separately; estimates and stars are never mixed in.
Made by
This page is built automatically from public Steam data and refreshed several times a day. Claim it to tell the story behind the game — no claim is needed to stay listed.
Shares AI uses or genres with Severwood


Struggle Bus Games LLC · Strategy
Some code was written with AI assistance and reviewed by the developer.
Many visual assets, including character art, backgrounds, and card illustrations, were created with AI image generation and edited by the developer.
Severwood uses generative AI as part of its development. Many visual assets — including character art, backgrounds, and card illustrations — were created with the assistance of AI image-generation tools, then selected, edited, and assembled by the developer to fit the game's art direction. Some code was written with AI assistance, directed and reviewed by the developer. Game design, writing, planning, and systems are created and directed by the human developer. No AI-generated content is produced live during gameplay; all assets are fixed and were finalized during development.

Studio Haute Roche · Indie
