GameDB AI label
AI in 1 of 8 areas- In-game AINot used
- CodeNot stated
- ArtNot stated
- Music & SFXNot stated
- VoiceNot stated
- WritingCore
- TranslationNot stated


by ShangkoStudio·Adventure, Casual, Indie
AI generated the branching narrative in advance; the shipped story is fixed and has no live AI generation.
Forest Quest'88 TrailerYou wake up lost in the woods and just want to get home and go to sleep. A dry, deadpan text adventure on a green CRT screen: type anything or pick from five choices, loot questionable items, and survive cryptid ambushes that only spare you if you packed the right thing. Die in one of 130 ways.
AI disclosure
GameDB AI label
AI in 1 of 8 areasPlayers · followers
Last 7 days, hourly · now 0 · 24h peak 0
2 now · Daily snapshot of public Steam data
Released chart · Nov 3 – Nov 9
Trending · Released
Among 6,638 released games
#729Trending · Adventure
Among 1,664 released adventure games
#502Trending · Writing
Among 984 released games with AI writing
#6338Top · Steam followers
2 followers
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Shares AI uses or genres with Forest Quest 88


AI generated the branching narrative ahead of time; the developer reviewed, edited, and curated it for the finished game.
The branching narrative in FOREST QUEST '88 was generated during development using a locally-run AI language model (an offline Dolphin/LLaMA-family model via Ollama). All AI-generated text was produced ahead of time, then reviewed, edited, and curated by the developer before being baked into the finished game as fixed, hand-checked content. The shipped game contains no live AI generation — it plays back a static, pre-authored story. No player data is sent to any AI service; the game runs fully offline.
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