


by Gleyson82·Casual, Indie
AI assisted with code and helped create graphic and sound assets before release.
Playtest TeaserLOOPY is the lab’s daily Slitherlink arena: Outrun neon, nine ranked protocols a day, arcade rules that shift under you, weekly/monthly circuits (Gauntlet, Megaloop, Throne Rush), and a synthwave score locked to every mode. Close the loop. Climb the board. No ads. No IAP.
Shares AI uses or genres with LOOPY


HuntForge · Indie
AI disclosure
GameDB AI label
AI in 3 of 8 areasAI tools assisted with conceiving and generating graphic assets, which were selected, refined, and integrated into the game.
AI tools assisted with conceiving and generating sound assets, which were selected, refined, and integrated into the game.
AI assisted with structuring logic and writing the game’s code as a productivity tool.
The developer used pre-generated generative artificial intelligence tools to assist and optimize the development process. AI was employed as a productivity tool to structure logic and assist in writing the game's code. On the artistic side, AI tools were used to assist in the conception and generation of the audiovisual elements (including graphic and sound assets), which were subsequently selected, refined, and integrated into the final version. All AI-generated content was created beforehand during development; the game does not use artificial intelligence to generate new content in real-time during gameplay.
Players · followers
Last 7 days, hourly · now 0 · 24h peak 0
5 now · Daily snapshot of public Steam data
Released chart · Nov 3 – Nov 9
Trending · Released
Among 6,632 released games
#1528Trending · Casual
Among 3,361 released casual games
#2131Trending · Art
Among 4,417 released games with AI art
#5259Top · Steam followers
5 followers
Released games rank by momentum: peak players over 24 hours, growth against the previous days and new reviews, with a launch boost that fades over the first week. Released and upcoming games are charted separately; estimates and stars are never mixed in.
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