GameDB AI label
AI in 1 of 8 areas- In-game AINot used
- CodeNot stated
- ArtNot used
- Music & SFXNot stated
- VoiceNot stated
- WritingNot stated
- TranslationCore


by Software MoosS (Pty) Ltd·Simulation, Indie, Strategy
AI mass-localized the hand-crafted English text; the game uses no live AI generation.
1-early-accessShape a living god-sim where every spark is a soul. Zoom from one life to a whole world that curls into a torus; raise land, call rain, touch one fate, and ask why any place became itself. Choose what endures; the Chronicle remembers what your hand preserved.
AI disclosure
GameDB AI label
AI in 1 of 8 areasPlayers · followers
Last 7 days, hourly · now 0 · 24h peak 0
59 now · Daily snapshot of public Steam data
Released chart · Nov 3 – Nov 9
Trending · Released
Among 6,638 released games
#1018Trending · Strategy
Among 2,073 released strategy games
#828Trending · Translation
Among 1,442 released games with AI translation
#1408Top · Steam followers
59 followers
Released games rank by momentum: peak players over 24 hours, growth against the previous days and new reviews, with a launch boost that fades over the first week. Released and upcoming games are charted separately; estimates and stars are never mixed in.
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Shares AI uses or genres with Vonkelveld

Petri Dish Games LLC · Indie

The English template and fragment library was mass-localized using a large language model, then human-curated.
The game's narration engine is a deterministic template system with zero runtime AI. The template/fragment library it draws from was hand-crafted in English, and then mass-localized during development using a large language model and then human-curated. No AI image generation was used: all art, icons, and store assets are procedurally rasterized from hand-authored primitive op-lists. The game contains no live/runtime AI generation.
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