Shape a living god-sim where every spark is a soul. Zoom from one life to a whole world that curls into a torus; raise land, call rain, touch one fate, and ask why any place became itself. Choose what endures; the Chronicle remembers what your hand preserved.
The English template and fragment library was mass-localized using a large language model, then human-curated.
Not used, per the developer
In-game AIArt
Not mentioned
CodeMusic & SFXVoiceWritingMarketing
Read the full disclosureQuoted from the Steam store page
The game's narration engine is a deterministic template system with zero runtime AI. The template/fragment library it draws from was hand-crafted in English, and then mass-localized during development using a large language model and then human-curated. No AI image generation was used: all art, icons, and store assets are procedurally rasterized from hand-authored primitive op-lists. The game contains no live/runtime AI generation.
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Last 7 days, hourly · now 0 · 24h peak 0
Collecting dataGameDB started tracking this game on Sep 23, 2026. The chart fills in as hourly snapshots arrive; the latest reading is 0.
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Daily snapshot of public Steam data
Collecting dataGameDB started tracking this game on Sep 23, 2026. The chart fills in as daily snapshots arrive.
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Software MoosS
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