GameDB AI label
AI in 4 of 8 areas- In-game AINot stated
- CodeAssist
- ArtPartial
- Music & SFXCore
- VoiceNot stated
- WritingNot stated
- TranslationPartial
- MarketingNot stated
The game's music was entirely generated with AI assistance; sound effects were not AI-generated.
Some artwork was generated with AI assistance and substantially reworked by hand.
AI helped translate the game into its available languages.
AI assisted with some portions of the code, which were reviewed and integrated under human supervision.
- Not used, per the developer
- None
- Not mentioned
- In-game AIVoiceWritingMarketing
Read the full disclosureQuoted from the Steam store page
We used artificial intelligence tools in several areas of Parcel Empire’s development, always under human supervision.
Some of the game’s artwork was generated with the help of AI, then significantly reworked by hand to match the project’s art direction and the specific needs of the game.
The game’s music was entirely generated with the help of AI. The sound effects, however, were not generated by AI.
AI was also used to help translate the game into the available languages.
The game’s development is handled by a developer on the team. Some portions of the code were assisted by AI, but they were reviewed, adapted, and integrated under human supervision.


Parcel Empire



