GameDB AI label
AI in 3 of 8 areas- In-game AINot used
- CodeNot stated
- ArtPlaceholder
- Music & SFXNot stated
- VoiceNot stated
- WritingNot stated
- TranslationPartial
- MarketingPlaceholder
AI-assisted translation was used for languages beyond the original Arabic and English, with human review.
AI image tools supplied temporary 2D assets, including character, enemy, map, environment, and icon artwork, intended for replacement.
AI-generated store artwork is part of the temporary image assets intended for replacement.
- Not used, per the developer
- In-game AI
- Not mentioned
- CodeMusic & SFXVoiceWriting
Read the full disclosureQuoted from the Steam store page
Art: AI image tools assisted with 2D assets/icons; all final art was will be replaced by our artists based on original designs and concept.
Localization: Core languages were translated by our team; additional languages use AI-assisted translation.
This currently includes some 2D art assets (character, enemy, maps, and environment artwork and a few remaining icons), achievement icons and store artwork, and AI-assisted translation of the game's text into languages beyond the original Arabic & English, with human review. The in-game credits include an AI usage disclosure.
The game does not generate any content at runtime (no live AI-generated content)
Note: We are deliberately moving away from AI-generated assets. The AI-generated UI art set (themed frames, buttons and panel artwork) has already been removed from the build because it did not fit the game's art direction, and the interface now uses normal unity built elements; we will share that set only as a design concept while we look for an artist to rebuild the interface art from scratch. Our intent is to replace the remaining AI-generated images with original, non-AI artwork. We currently rely on AI only as a temporary baseline until we can work with experienced artists in Middle Eastern art to create the final assets.


Desert Survival



