GameDB AI label
AI in 4 of 8 areas- In-game AINot used
- CodeNot stated
- ArtPartial
- Music & SFXPartial
- VoiceNot stated
- WritingPartial
- TranslationNot stated
- MarketingPartial
AI generated some store, marketing, and interface images, plus some in-game props, models, and textures.
AI tools produced some sound effects and music.
AI writing tools drafted some in-game text; the team reviewed and edited it before release.
AI generated some store and marketing images and drafted some marketing copy.
- Not used, per the developer
- In-game AI
- Not mentioned
- CodeVoiceTranslation
Read the full disclosureQuoted from the Steam store page
Blood of Rations is developed by a one developer studio that uses generative AI tools as part of its content pipeline to help with development & speed.
AI-assisted tools help create content across several areas of the game:
• 2D art — some store, marketing, and interface images are created with AI image-generation tools.
• 3D art — some of the in-game props and models, and their textures, are generated with an AI 3D-generation tool.
• Audio — some sound effects and music are produced with AI audio tools.
• Text — some in-game text and store/marketing copy is drafted with AI writing tools.
All AI-assisted content is pre-generated during development, then reviewed, edited, and curated by the development team before it ships. The game contains no real-time or live AI generation — players are never exposed to unfiltered, on-the-fly AI output during play.


Blood of Rations



