It's 1996. Lightning strikes the strip-mall arcade and monsters pour from every screen. Grab a Super Soaker, load your VHS bombs, and survive until dawn in this neon-soaked bullet heaven where your weapons fight for you. One more quarter. One more run.
AI helped draft store and marketing text, which the developer reviewed.
CodeAssist
AI coding assistants helped write the game's code.
Not used, per the developer
In-game AIArtMusic & SFX
Not mentioned
VoiceWritingTranslation
Read the full disclosureQuoted from the Steam store page
An AI assistant (Anthropic's Claude) helped write the game's code and draft store/marketing text, all reviewed by the developer. All in-game visuals are rendered procedurally in code — no image assets are used for characters, enemies or effects. Store page art (capsule, header, library and hero images) was created with the help of generative AI tools and then hand-edited by the developer. All music and sound effects are human-created or licensed (CC0 / commissioned). No AI content is generated during play.
CorePartialAssistPlaceholder
Players · followers
Growth
Players online
Last 7 days, hourly · now 0 · 24h peak 0
Collecting dataGameDB started tracking this game on Sep 23, 2026. The chart fills in as hourly snapshots arrive; the latest reading is 0.
Steam followers
Daily snapshot of public Steam data
Collecting dataGameDB started tracking this game on Sep 23, 2026. The chart fills in as daily snapshots arrive.
Released games rank by momentum: peak players over 24 hours, growth against the previous days and new reviews, with a launch boost that fades over the first week. Released and upcoming games are charted separately; estimates and stars are never mixed in.
Made by
Developer
MS
Martin Szerment
Developer on Steam
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