GameDB AI label
AI in 5 of 8 areas- In-game AINot stated
- CodeAssist
- ArtCore
- Music & SFXCore
- VoiceCore
- WritingCore
- TranslationNot stated
- MarketingNot stated
AI was used in the creative pipeline for art; assets were curated, edited and reworked by hand.
AI was used in the creative pipeline for sound; assets were curated, edited and reworked by hand.
AI was used in the creative pipeline for voice; assets were curated, edited and reworked by hand.
AI was used in the creative pipeline for text; dialogue was reviewed and reworked by hand.
The codebase used AI-assisted coding, and every line was reviewed before shipping.
- Not used, per the developer
- None
- Not mentioned
- In-game AITranslationMarketing
Read the full disclosureQuoted from the Steam store page
This game makes use of generative AI as part of the creative pipeline across art, text, sound, and voice. None of it is dumped in raw — every asset is curated, edited, and reworked by hand, and every line of dialogue is agonized over until it earns its place. AI is a tool here, not the author; the taste, the pacing, and the final call on what stays are all made by people. The codebase, in the interest of full honesty, is held together with AI-assisted spaghetti and sheer willpower — but it works, and every line is reviewed before shipping.


The Red Weight



