GameDB.ai
TrendingTopWeb gamesMobile gamesStats
/
GameDB.ai

The AI game database. Discover trending AI games on Steam, meet their creators, and see how they’re built.

Built byDima

Charts

Trending gamesMost playedBest-sellingMost reviewedWeb gamesMobile games

Upcoming

Upcoming gamesMost wishlistedNew announcements

For developers

Claim your gameShare cards

GameDB

StatisticsHow rankings workInclusion policyContact us

AI use

  • In-game AI
  • AI in code
  • AI art
  • AI music & sound
  • AI voices
  • AI writing
  • AI translation
  • AI in marketing

Genres

  • Action
  • Adventure
  • Casual
  • Indie
  • RPG
  • Simulation
  • Strategy
  • Sports
  • Racing
  • MMO
  • Free to play
Game data from public Steam store pages. GameDB.ai is not affiliated with Valve.Revenue and wishlists are GameDB estimates · AI labels are read from each game’s Steam disclosurePrivacy PolicyTerms of Service

For developers

Claim your game

Steam games with an AI disclosure are added automatically, several times a day. Claim yours to confirm how it uses AI: it gets a Verified badge next to its name, and you can tell the story behind it.

No claim is needed to stay listed.

GameDB.ai

Sign in

Keep your stars on every device, and claim the games you make.

Continue with Steam
or

No password needed. We use your email only to sign you in and about games you claim. By signing in, you agree to our Terms and Privacy Policy.

WinBolo cover art
Games/Released/Strategy/WinBolo
Released Jun 30, 2026

WinBolo

by John Morrison·Strategy, Action, Indie, Free To Play

AI coding tools assisted modernization; AI helped create marketing, and trained models drive opponents.

In-game AI (Partial)Marketing (Partial)Code (Assist)
View on Steam
OverviewSummaryHow AI is usedGrowthRankingsDeveloperSimilar games
WinBolo

Overview

Announcement TrailerAnnouncement Trailer

A multiplayer top-down tank game for up to 16 players. Capture bases and pillboxes, harvest trees, build roads and walls, lay mines, and battle for control of the island. The Macintosh classic, rebuilt for modern platforms — free, open source, and cross-platform across desktop, mobile, and web.

Top-Down ShooterStrategyTanksMultiplayerPvPVehicular CombatFree to PlayWargameBase BuildingRTS

Summary

Playing now024h peak 3Steam · hourly
Steam followers

Shares AI uses or genres with WinBolo

Similar games

Browse the chart

Command Base Assault

Yusuf Doğan, Hasan Doğan · Free To Play

Code (Partial)Writing (Partial)+1
2playing now
F2Pnot estimated

齿轮与湮灭(Gears of Annihilation)

116
Tracking since Sep 23, 2026
Steam · public
Steam reviews85%Positive · 20Steam · public
RevenueF2PIn-game spending isn’t estimatedFree to play

AI disclosure

How AI is used

Source: Steam AI disclosure · checked Nov 9, 2026

GameDB AI label

AI in 3 of 8 areas · runs while you play
  • LiveIn-game AIPartial
  • CodeAssist
  • ArtNot used
  • Music & SFXNot used
  • VoiceNot stated
  • WritingNot used
  • TranslationNot stated
  • MarketingPartial
In-game AIPartial

In-game opponents use traditional game AI techniques and trained reinforcement-learning models to control their behavior, without generating text, images or audio.

While you play: Opponent behavior
MarketingPartial

Some non-gameplay marketing images and video elements used AI image generation as a starting point, then were edited and selected by hand.

CodeAssist

AI coding tools assisted with modernization code, including build system updates, a networking rewrite and platform ports; the developer reviewed and integrated it.

Not used, per the developer
ArtMusic & SFXWriting
Not mentioned
VoiceTranslation
Read the full disclosureQuoted from the Steam store page

WinBolo's core engine and gameplay code was originally written by John Morrison between 1998 and 2008. The 2.0 modernization — including build system updates, the networking rewrite and platform ports — was developed with assistance from AI coding tools, with all architectural decisions, code review, and final integration handled by John Morrison.

Some non-gameplay marketing materials — including images and video elements used in trailers, social media, and the store page — were created using AI image generation as a starting point, with composition, editing, effects, and final selection done by hand. Gameplay screenshots and video footage are unedited captures from the actual game.

The game itself contains no generative AI content at runtime. Player-facing in-game assets (graphics, sound, music, text, UI) are human-created. The in-game AI opponents ("Brains," including NewAutopilot and future ML-trained agents) use traditional game AI techniques and trained reinforcement-learning models — they don't generate text, images, or audio during play.

CorePartialAssistPlaceholder

Players · followers

Growth

Players online

Last 7 days, hourly · now 0 · 24h peak 3

0246Nov 3Nov 4Nov 5Nov 6Nov 7Nov 8Nov 90

Steam followers

116 now · Daily snapshot of public Steam data

110112114116Oct 1Oct 15Nov 1116

Released chart · Nov 3 – Nov 9

Rankings

Open the chart
#1611

Trending · Released

Among 6,618 released games

#308

Trending · Free To Play

Among 683 released free to play games

#49

Trending · In-game AI

Among 154 released games with in-game AI

#1008

Top · Steam followers

116 followers

#915

Top · Steam reviews

20 reviews

Why it’s here: 3 players at peak today. Released games rank by momentum: peak players over 24 hours, growth against the previous days and new reviews, with a launch boost that fades over the first week. Released and upcoming games are charted separately; estimates and stars are never mixed in.

Made by

Developer

JM

John Morrison

Developer on Steam

Is this your game?

This page is built automatically from public Steam data and refreshed several times a day. Claim it to tell the story behind the game — no claim is needed to stay listed.

  • A Verified badge once you confirm how the game uses AI
  • Story, timeline and milestones
  • How you used AI, in your own words

Made by

JM

John Morrison

Developer, self-published

  • Discord
  • Reddit
  • winbolo.com

Links the developer lists on Steam

Is this your game? Claim the page
0+0 this week

A star saves the game to My stars and adds one to its public count. One per account, and you can take it back.

Game info

Developer
John Morrison
Release
Released Jun 30, 2026
Price
Free to playSteam list price, US
Genres
Strategy, Action, Indie, Free To Play
Platforms
Windows, macOS, Linux / SteamOS
Steam app
4672140

Share a milestone

GameDB.aiNov 3 – Nov 9
★
AI game on GameDB.aiWinBolo116 Steam followers
gamedb.ai/g/winbolo
Image

Sources

  • Steam store pageDescription, media, AI disclosure and price, developer links
  • Steam players, followers & reviewsPublic data, refreshed several times a day
  • GameDB starsOne per account

墨声人, 得闲饮茶, 浩之轩 · Action

In-game AI (Partial)Code (Partial)+3
0playing now
F2Pnot estimated

Noon Saloon

Racc PG · Action

Code (Partial)Marketing (Partial)
0playing now
—too few reviews

No One Came Back

ImpressaEntertainment,Inc. · Action

Code (Core)Art (Core)+4
0playing now
—too few reviews