
Command Base Assault
Yusuf Doğan, Hasan Doğan · Free To Play


by John Morrison·Strategy, Action, Indie, Free To Play
AI coding tools assisted modernization; AI helped create marketing, and trained models drive opponents.
Announcement TrailerA multiplayer top-down tank game for up to 16 players. Capture bases and pillboxes, harvest trees, build roads and walls, lay mines, and battle for control of the island. The Macintosh classic, rebuilt for modern platforms — free, open source, and cross-platform across desktop, mobile, and web.
Shares AI uses or genres with WinBolo

Yusuf Doğan, Hasan Doğan · Free To Play

AI disclosure
GameDB AI label
AI in 3 of 8 areas · runs while you playIn-game opponents use traditional game AI techniques and trained reinforcement-learning models to control their behavior, without generating text, images or audio.
While you play: Opponent behaviorSome non-gameplay marketing images and video elements used AI image generation as a starting point, then were edited and selected by hand.
AI coding tools assisted with modernization code, including build system updates, a networking rewrite and platform ports; the developer reviewed and integrated it.
WinBolo's core engine and gameplay code was originally written by John Morrison between 1998 and 2008. The 2.0 modernization — including build system updates, the networking rewrite and platform ports — was developed with assistance from AI coding tools, with all architectural decisions, code review, and final integration handled by John Morrison.
Some non-gameplay marketing materials — including images and video elements used in trailers, social media, and the store page — were created using AI image generation as a starting point, with composition, editing, effects, and final selection done by hand. Gameplay screenshots and video footage are unedited captures from the actual game.
The game itself contains no generative AI content at runtime. Player-facing in-game assets (graphics, sound, music, text, UI) are human-created. The in-game AI opponents ("Brains," including NewAutopilot and future ML-trained agents) use traditional game AI techniques and trained reinforcement-learning models — they don't generate text, images, or audio during play.
Players · followers
Last 7 days, hourly · now 0 · 24h peak 3
116 now · Daily snapshot of public Steam data
Released chart · Nov 3 – Nov 9
Trending · Released
Among 6,618 released games
#308Trending · Free To Play
Among 683 released free to play games
#49Trending · In-game AI
Among 154 released games with in-game AI
#1008Top · Steam followers
116 followers
#915Top · Steam reviews
20 reviews
Why it’s here: 3 players at peak today. Released games rank by momentum: peak players over 24 hours, growth against the previous days and new reviews, with a launch boost that fades over the first week. Released and upcoming games are charted separately; estimates and stars are never mixed in.
Made by
This page is built automatically from public Steam data and refreshed several times a day. Claim it to tell the story behind the game — no claim is needed to stay listed.
墨声人, 得闲饮茶, 浩之轩 · Action


ImpressaEntertainment,Inc. · Action