GameDB AI label
AI in 1 of 8 areas- In-game AINot used
- CodeNot used
- ArtNot used
- Music & SFXNot used
- VoicePartial
- WritingNot used
- TranslationNot stated
- MarketingNot stated
AI generated some spoken voices, which the developer selected, edited, recut, and modified; voices in the final scene were not AI-generated.
- Not used, per the developer
- In-game AICodeArtMusic & SFXWriting
- Not mentioned
- TranslationMarketing
Read the full disclosureQuoted from the Steam store page
No AI-generated artwork, 3D models, animations, programming code, story content, or music are used in the game.
A large part of the game world is based on photogrammetry of real historical buildings, objects, and locations. Other assets were created in collaboration with artists or sourced from appropriately labelled, non-AI-generated content available through the official Fab marketplace.
The story, storytelling, dialogue, game design, programming, and music were created by me as the developer. After being composed, the music was further edited and refined using audio-processing software.
Generative AI was used exclusively to create some of the spoken voices in the game. The voices in the final scene were not generated with AI. All AI-generated voice recordings were carefully selected, extensively edited, re-cut, and acoustically modified by me to give each character a distinct voice suited to their role. No content is generated live by AI during gameplay.
I personally do not support games whose creative content is produced largely or entirely through generative AI. Human creativity, craftsmanship, and collaboration with real artists are central to this project. Voice generation was used only as a limited technical tool and did not replace the creative development or the work involved in building the game itself.


The Hollow Road: Prologue



