GameDB AI label
AI in 1 of 8 areas- In-game AINot used
- CodeNot used
- ArtNot used
- Music & SFXNot used
- VoicePartial
- WritingNot used
- TranslationNot stated


by CatzdevStudio·Indie
AI generated some spoken voices, but not those in the final scene; no AI content is generated live.
Final TrailerA psychological horror prologue where a strange house, a silent church, and something lurking in the dark pull you into a waking nightmare. Explore, uncover hidden truths, and survive what waits beyond the last door.
AI disclosure
GameDB AI label
AI in 1 of 8 areasPlayers · followers
Last 7 days, hourly · now 0 · 24h peak 0
24 now · Daily snapshot of public Steam data
Released chart · Nov 4 – Nov 10
Trending · Released
Among 6,657 released games
#2331Trending · Indie
Among 5,040 released indie games
#243Trending · Voice
Among 442 released games with AI voices
#1087Top · Revenue, est.
$1.2K estimated
#2292Top · Steam followers
24 followers
#1245Top · Steam reviews
12 reviews
Released games rank by momentum: peak players over 24 hours, growth against the previous days and new reviews, with a launch boost that fades over the first week. Released and upcoming games are charted separately; estimates and stars are never mixed in.
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Shares AI uses or genres with The Hollow Road: Prologue


AI generated some spoken voices, which the developer selected, edited, recut, and modified; voices in the final scene were not AI-generated.
No AI-generated artwork, 3D models, animations, programming code, story content, or music are used in the game.
A large part of the game world is based on photogrammetry of real historical buildings, objects, and locations. Other assets were created in collaboration with artists or sourced from appropriately labelled, non-AI-generated content available through the official Fab marketplace.
The story, storytelling, dialogue, game design, programming, and music were created by me as the developer. After being composed, the music was further edited and refined using audio-processing software.
Generative AI was used exclusively to create some of the spoken voices in the game. The voices in the final scene were not generated with AI. All AI-generated voice recordings were carefully selected, extensively edited, re-cut, and acoustically modified by me to give each character a distinct voice suited to their role. No content is generated live by AI during gameplay.
I personally do not support games whose creative content is produced largely or entirely through generative AI. Human creativity, craftsmanship, and collaboration with real artists are central to this project. Voice generation was used only as a limited technical tool and did not replace the creative development or the work involved in building the game itself.
Links the developer lists on Steam
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