
No One Came Back
ImpressaEntertainment,Inc. · Action


by Ben Hendel-Doying·published by benmakesgames.com·Strategy, Action, Indie
AI was used to varying degrees in software engineering, art, translation, and promotion.
TrailerA roguelite battle against cosmic evils - drop customized polyominoes, collect relics, and execute powerful combos to defeat your enemies!
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ImpressaEntertainment,Inc. · Action

AI disclosure
GameDB AI label
AI in 4 of 8 areasAI was used to varying degrees in software engineering for the game.
AI was used to varying degrees in the game's art development.
AI was used to varying degrees in translation for the game.
AI was used to varying degrees in promotion for the game.
I'm a solo developer with 30 years of engineering experience. In those 30 years, many new tools have been invented to help developers, including IDEs, garbage collection, YouTube tutorials, asset stores, and, recently, generative & agentic AI tools. Wherever a tool helps me do more, better, and faster, I embrace it.
AI has been used to varying degrees in almost every aspect of this game's development, including software engineering, art, translation, ideation, research, and promotion.
Players · followers
Last 7 days, hourly · now 0 · 24h peak 0
10 now · Daily snapshot of public Steam data
Released chart · Nov 3 – Nov 9
Trending · Released
Among 6,642 released games
#825Trending · Action
Among 1,969 released action games
#610Trending · Code
Among 1,284 released games with AI in the code
#3863Top · Steam followers
10 followers
Released games rank by momentum: peak players over 24 hours, growth against the previous days and new reviews, with a launch boost that fades over the first week. Released and upcoming games are charted separately; estimates and stars are never mixed in.
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This page is built automatically from public Steam data and refreshed several times a day. Claim it to tell the story behind the game — no claim is needed to stay listed.
MaticeCat · Strategy

