GameDB AI label
AI in 4 of 8 areas- In-game AINot stated
- CodeAssist
- ArtNot used
- Music & SFXCore
- VoiceNot stated
- WritingAssist
- TranslationAssist
- MarketingNot used
All in-game tracks were produced with generative AI, then curated, edited, and revised by the developers.
AI assisted with code implementation, prototyping, and iteration; it also helped with balancing analysis and simulations.
AI provided a baseline for explanatory and guidance text, which the developers heavily revised.
AI-assisted translations were extensively revised by the developers.
- Not used, per the developer
- ArtMarketing
- Not mentioned
- In-game AIVoice
Read the full disclosureQuoted from the Steam store page
We poured our heart into designing Widget Idle. Generative AI was used throughout development as a production and development tool, but it was, and never will be, a substitute for creative direction.
We believe generative AI can be a valuable tool for independent developers, but we won't pretend that this is a settled issue.
To help you, as a consumer, make an informed decision, here is a detailed breakdown of how it was used:
VISUALS
We designed Widget Idle's procedural visual identity, concepts, and art direction ourselves. Generative AI was not used to create the game's visual concepts or artwork, but was used to assist with code implementation and rapid iteration.
MECHANICS
Widget Idle's mechanics were designed by us. Generative AI was used to assist with implementation, prototyping, and iteration.
TEXT
Lore / Narrative: Authored by us.
Explanatory / Guidance Text: AI-assisted baseline, heavily revised by us.
Localization: Built around an authored terminology dictionary, with AI-assisted translation followed by extensive human revision.
BALANCING
Balancing is primarily driven by focused playtesting. We also used locally deployed LLMs for data analysis and to build Monte Carlo simulations of the game economy for rapid balance verification.
MUSIC
All in-game tracks were produced with generative AI, then curated, edited, and revised by us in DAWs. This made it possible for us to deliver 70+ vetted tracks to our players within our means.
MARKETING
Authored by us using in-game assets.


Widget Idle



