A dark 2.5D combat roguelite with arena-defense elements where a rock musician turns sound into a weapon, builds defenses around an ancient obelisk, and holds back waves of monstrous enemies in a gothic world of darkness and metal.
Generative AI assisted with portions of the code, which the developer reviewed.
ArtPartial
Generative AI assisted with parts of some 3D models, which the developer reviewed and modified as needed.
Music & SFXPartial
Generative AI assisted with some sound assets, which the developer reviewed and modified as needed.
Not used, per the developer
None
Not mentioned
In-game AIVoiceWritingTranslationMarketing
Read the full disclosureQuoted from the Steam store page
Generative AI was used as an assistive tool during development for parts of some 3D models, sound assets, and portions of the code. All such content was reviewed, modified where needed, and curated by the developer before release.
CorePartialAssistPlaceholder
Followers
Growth
Steam followers
Daily snapshot of public Steam data
Collecting dataGameDB started tracking this game on Sep 23, 2026. The chart fills in as daily snapshots arrive.
Upcoming games rank by Steam follower growth over the last day and week, weighed against the audience they already have. Released and upcoming games are charted separately; estimates and stars are never mixed in.
Made by
Developer
DF
Dark Frequency Studio
Developer on Steam
Is this your game?
This page is built automatically from public Steam data and refreshed several times a day. Claim it to tell the story behind the game — no claim is needed to stay listed.
A Verified badge once you confirm how the game uses AI
Story, timeline and milestones
How you used AI, in your own words
Shares AI uses or genres with Black Resonance: Obelisk Siege