A minimalist roguelite colony sim about one family on the American frontier, 1609–1900. Build a homestead, survive the lean years, and pass the ranch down through the generations — every year ends with a family council shaped by what really happened.
Read the full disclosureQuoted from the Steam store page
Salt and Soil uses generative AI during gameplay to create some Annual Family Council narrative text and structured choice outcomes based on the current campaign state. Generated council content is constrained by the game’s historical setting, family data, localization rules, and gameplay schema, then validated before it is shown to the player.
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DelosX
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