GameDB AI label
AI in 4 of 8 areas- In-game AINot used
- CodeNot stated
- ArtPartial
- Music & SFXNot stated
- VoicePartial
- WritingAssist
- TranslationAssist
- MarketingNot stated
AI assisted in creating and enhancing certain background images and textures; final assets were manually reviewed and integrated.
AI generated certain voice lines, which were reviewed, selected and integrated manually.
AI assisted proofreading and refining in-game text phrasing.
AI assisted translations of the game into multiple languages.
- Not used, per the developer
- In-game AI
- Not mentioned
- CodeMusic & SFXMarketing
Read the full disclosureQuoted from the Steam store page
As a solo developer, I utilized generative AI tools during the development process in the following ways
- Visual Assets: AI was used to assist in the creation and enhancement of certain background images and textures. All final assets were manually reviewed and integrated to ensure quality and consistency.
- Text & Localization: I used AI for proofreading, refining the phrasing of in-game text, and assisting with translations into multiple languages to ensure a polished experience for players worldwide.
- Voice Generation: AI was used to generate certain voice lines in the game. All audio content was reviewed, selected, and integrated manually to ensure it fits the intended tone and quality.
All AI-assisted content was pre-generated and manually verified by me to ensure quality and compliance. The game does not feature any real-time AI generation during gameplay.


The Refuge



