A top-down action-adventure in a Slavic-folk world grown over a ruined Roman town. A child is taken beyond the walls, and getting them back is not the end of it. Choose one of three travellers, follow the roads beyond the walls, and walk them to their ends.
Some pre-generated in-game visuals, including character portraits, were created with generative AI.
WritingPartial
AI assisted with dialogue and text during development.
TranslationPartial
AI assisted with localized versions of the text.
Not used, per the developer
In-game AIMusic & SFXMarketing
Not mentioned
CodeVoice
Read the full disclosureQuoted from the Steam store page
Generative AI was used during development to create pre-generated in-game visuals, including some character portraits, and to assist with dialogue, text and localized versions of that text. Other portraits, the commissioned key art and the music were created by human artists. Vindobona does not generate AI content during gameplay.
Why it’s here: +2 followers this week. Upcoming games rank by Steam follower growth over the last day and week, weighed against the audience they already have. Released and upcoming games are charted separately; estimates and stars are never mixed in.
Made by
Developer
YS
Yellow Squash
Developer on Steam
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