Arcade football with real physics, played online with your friends. From 1v1 duels to 11v11 derbies with a Head Coach on each side. Two controls, zero stats, no fouls, no offside — just skill. Invite through Steam and you are on the pitch in seconds.
The game's in-game text was drafted with AI assistance.
MarketingAssist
The store page and marketing copy were drafted with AI assistance; the store artwork comes from a deterministic drawing script.
Not used, per the developer
In-game AIArtMusic & SFX
Not mentioned
CodeVoiceTranslation
Read the full disclosureQuoted from the Steam store page
The written text for Rikogol — this store page, its marketing copy and the game's in-game text — was drafted with AI assistance. No generative AI model produced any of the game's visuals or audio: everything you see in a match is drawn at runtime by our own code from plain geometric shapes, every sound effect is synthesised procedurally in code, and the store artwork comes from a deterministic drawing script. The game generates no content while you play and connects to no AI service.
CorePartialAssistPlaceholder
Players · earnings · audience
Growth
Playing now024h peak 0Steam · hourly
Earnings—Too few reviews to estimate fromList price $1.49
Steam followers2Tracking since Sep 23, 2026Steam · public
Steam reviews—No reviews yetSteam · public
No earnings estimate yet. Estimates start once a game has at least 10 Steam reviews to count.
Players online
Last 7 days, hourly · now 0 · 24h peak 0
Steam followers
2 now · Daily snapshot of public Steam data
Collecting dataGameDB started tracking this game on Sep 23, 2026. The chart fills in as daily snapshots arrive; the latest reading is 2.
Released games rank by momentum: peak players over 24 hours, growth against the previous days and new reviews, with a launch boost that fades over the first week. Released and upcoming games are charted separately; estimates and stars are never mixed in.
Made by
Developer
DD
Deniz Durusoy
Developer on Steam
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