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Arcana, Gas & Waterworks Inc. cover art
Games/Released/Strategy/Arcana, Gas & Waterworks Inc.
Released Oct 1, 2026

Arcana, Gas & Waterworks Inc.

by Shawn Rider·Strategy, Indie, Simulation

AI coding assistance helped write Lua source code and navigate development.

Code (Assist)
View on Steam
OverviewSummaryHow AI is usedGrowthRankingsDeveloperSimilar games
Arcana, Gas & Waterworks Inc.

Overview

Long Haul OperationLong Haul Operation

Route magickal energy through a fantasy utility as a mid-level employee. Connect resources to consumers, manage complaints, and maintain the mana flow in this comedic puzzle-strategy-story game set in a mundane, magickal world. The benefits are not great, but neither is the pay. Welcome to the team!

Immersive SimInteractive FictionPuzzleTutorialLife SimPoint & ClickStrategy RPGStrategy2DDark Comedy

Summary

Playing now024h peak 1Steam · hourly
Steam followers20Tracking since Sep 23, 2026Steam · public
Steam reviews2Too few for a ratingSteam · public
Revenue—Too few reviews to estimate fromList price $4.99

AI disclosure

How AI is used

Source: Steam AI disclosure · checked Nov 9, 2026

GameDB AI label

AI in 1 of 8 areas
  • In-game AINot stated
  • CodeAssist
  • ArtNot stated
  • Music & SFXNot used
  • VoiceNot used
  • WritingNot used
  • TranslationNot stated

Players · followers

Growth

Players online

Last 7 days, hourly · now 0 · 24h peak 1

01234Nov 4Nov 5Nov 6Nov 7Nov 8Nov 90

Steam followers

20 now · Daily snapshot of public Steam data

1214161820Oct 1Oct 15Nov 120

Released chart · Nov 4 – Nov 10

Rankings

Open the chart
#1220

Trending · Released

Among 6,657 released games

#420

Trending · Strategy

Among 2,077 released strategy games

#208

Trending · Code

Among 1,288 released games with AI in the code

#2594

Top · Steam followers

20 followers

Why it’s here: 1 player at peak today. Released games rank by momentum: peak players over 24 hours, growth against the previous days and new reviews, with a launch boost that fades over the first week. Released and upcoming games are charted separately; estimates and stars are never mixed in.

Made by

Developer

SR

Shawn Rider

Developer on Steam

Is this your game?

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Made by

SR

Shawn Rider

Developer, self-published

  • agw-game.com

Links the developer lists on Steam

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0+0 this week

A star saves the game to My stars and adds one to its public count. One per account, and you can take it back.

Game info

Developer
Shawn Rider
Release
Released Oct 1, 2026
Price
$4.99Steam list price, US
Genres
Strategy, Indie, Simulation
Platforms
Windows, macOS, Linux / SteamOS
Steam app
4476220

Share a milestone

GameDB.aiNov 4 – Nov 10
★
AI game on GameDB.aiArcana, Gas & Waterworks Inc.20 Steam followers
gamedb.ai/g/arcana-gas-waterworks-inc
Image

Shares AI uses or genres with Arcana, Gas & Waterworks Inc.

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0playing now
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KickOff

Marketing
Not stated
CodeAssist

AI coding assistance was used to write Lua source code and help with the process of building and releasing the game.

Not used, per the developer
Music & SFXVoiceWriting
Not mentioned
In-game AIArtTranslationMarketing
Read the full disclosureQuoted from the Steam store page

Arcana, Gas & Waterworks Inc. was made by a single developer responsibly using Claude Code in my IDE (Nova by Panic) to write Lua source code and help me navigate the process of building and releasing a game on Steam. I designed and refined the gameplay myself with help from friends playing offering input. I wrote all of the dialog, messages, text, and more. I created the sequence of Operations, designed each puzzle, added funny names to each resource and consumer, and coordinated all of the narrative unlocks that happen throughout the gameplay. I designed all of the interfaces using Photoshop and Illustrator. All music was licensed from REAL INDIE MUSICIANS, who did NOT use generative AI in any way, and who are credited in the game. They worked hard on some tracks just for the game, and their human contributions should not be devalued. I recorded the narrative audio clips and modified them using traditional sound design techniques (modulation, pitch, etc.) in Logic Pro. I worked on the release version of the game from January 2026 until October 2026. Most of that time was spent refining gameplay interfaces and systems while filling in all of the many narrative elements and game assets. I have tried in the past to build full games, but this is the first time I've ever been able to get all the way. If I hadn't had a tool to help me get through the difficult nuts and bolts of the process and build I'm sure I never would have gotten here. My hope is to keep on creating unique and quirky games, and I hope others do, too. I'd love to see the diversity and range in games that we see in novels (and increasingly in movies and video). -- Shawn (a real human)

CorePartialAssistPlaceholder

Sources

  • Steam store pageDescription, media, AI disclosure and price, developer links
  • Steam players, followers & reviewsPublic data, refreshed several times a day
  • GameDB starsOne per account

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