GameDB AI label
AI in 3 of 8 areas- In-game AINot stated
- CodeNot stated
- ArtPartial
- Music & SFXCore
- VoicePartial
- WritingNot stated
- TranslationNot stated
- MarketingNot stated
An AI music generator developed vocal melody references into final orchestrated tracks.
AI generated base 3D mech and monster models from the developer's sketches, and cinematic video sequences from prompts and storyboards; the developer refined, animated, and edited them.
AI altered some character voices; other voices were the developer's own recordings.
- Not used, per the developer
- None
- Not mentioned
- In-game AICodeWritingTranslationMarketing
Read the full disclosureQuoted from the Steam store page
I'm building this game on my own, with generative AI tools as finishing and scaling assistants on top of my own creative foundations.
3D mech and monster meshes started as my own concept sketches; Meshy AI generated the base 3D models from those sketches, which I then refined
and animated myself in Blender.
Character voices began as dialogue I wrote and the tone I set — some are my own voice recordings, and for others I used ElevenLabs to alter the voices so they fit each character.
Music tracks each started from vocal melody references I recorded; Lyria (through Gemini) developed those references into the final orchestrated tracks.
Cinematic video sequences were generated by Veo3 from my prompts and storyboards, then fully edited by me in DaVinci Resolve.
I review every AI output before it ships in the game, and I hold commercial-use rights to all generated content per each service's paid-subscription terms.


The Ghost Protocol: Echoes of Steel



