Interactive Language-Learning Novel: Interview with Emma
Overview
Dialogue
A visual novel created for effective language learning. Follow the story of Emma, a college student, and her friends, while improving your skills through dialogues, vocabulary practice, quizzes, songs, and fun mini‑games.
Illustrations were created with AI and manually reviewed and refined.
Music & SFXCore
Musical accompaniment was created with AI and manually reviewed and refined.
VoiceCore
Voiceovers were created with AI and manually reviewed and refined.
TranslationCore
Translations were created with AI and manually reviewed and refined.
Not used, per the developer
None
Not mentioned
In-game AICodeWritingMarketing
Read the full disclosureQuoted from the Steam store page
AI was used in the application to create illustrations, voiceovers, translations, and musical accompaniment. All materials have been manually reviewed and refined to ensure the quality and integrity of the application.
CorePartialAssistPlaceholder
Wishlists · audience
Growth
Wishlists—Waiting for the follower countGameDB estimate
Steam followers—Counting followersSteam · public
Followers 24h—Tracking since Sep 23, 2026Steam · daily
7-day growth—Tracking since Sep 23, 2026Sep 18 – Sep 24
How we estimate wishlists. Steam games typically collect 7–14 wishlists per follower; we use 10× as the central figure.
Steam followers
Daily snapshot of public Steam data
Collecting dataGameDB started tracking this game on Sep 23, 2026. The chart fills in as daily snapshots arrive.
Upcoming games rank by Steam follower growth over the last day and week, weighed against the audience they already have. Released and upcoming games are charted separately; estimates and stars are never mixed in.
Made by
Developer
PG
Polina Grigoreva
Developer on Steam
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Story, timeline and milestones
How you used AI, in your own words
Shares AI uses or genres with Interactive Language-Learning Novel: Interview with Emma