GameDB AI label
AI in 1 of 8 areas- In-game AINot stated
- CodeNot used
- ArtPlaceholder
- Music & SFXNot stated
- VoiceNot stated
- WritingNot used
- TranslationNot stated


by After Dark Gaming LLC·Action, Adventure, Indie, RPG
AI generated rough placeholder meshes that the team manually refined and rebuilt.
Unending Watch - Dead Man's FingersA steampunk extraction survival game built on brutal melee combat and constant tension. No guns—only heavy strikes, smart counters, and raw survival. Enemies hunt, adapt, and ambush. The world shifts mid-run. Extract with loot… or be claimed by the dark.
AI disclosure
GameDB AI label
AI in 1 of 8 areasFollowers
9 now · Daily snapshot of public Steam data
Upcoming chart · Nov 4 – Nov 10
Trending · Upcoming
Among 8,195 upcoming games
#718Trending · RPG
Among 1,623 upcoming rpg games
#1878Trending · Art
Among 5,391 upcoming games with AI art
#2664Top · Wishlists, est.
~110 estimated
#2664Top · Steam followers
9 followers
Why it’s here: 9 Steam followers. Upcoming games rank by Steam follower growth over the last day and week, weighed against the audience they already have. Released and upcoming games are charted separately; estimates and stars are never mixed in.
Made by
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Shares AI uses or genres with Unending Watch - Dead Man's Fingers

S Martin Game · Indie

AI generated rough starting meshes for 3D models; the team then manually refined, rebuilt, optimized and integrated them as placeholders.
We use AI in a very limited way to generate rough starting meshes for 3D models. Those initial models act only as a starting point - similar to a placeholder. From there, all the work is done by us: Models are manually refined, rebuilt, optimized and integrated by the development team. All environments, level design, lighting, materials, and world building are hand-crafted. All gameplay systems, programming, mechanics, and logic are human-written. All story, narrative design, pacing and world lore are human-created. All art direction, maps, layouts, and creative decisions are human-driven.
The purpose of this is simple: to remove an entry barrier so this game can exist.
We are a small, self-funded team of two developers learning Unreal Engine hands-on, building everything piece by piece. Using AI in this limited way allows us to start from a basic form instead of a blank screen - but the final result is the product of human effort, learning, iteration, and creative intent.
We know this can be a sensitive topic, especially for artists and voice actors, and those concerns are completely valid.
We truly appreciate everyone who chooses to be a part of this journey.
A star saves the game to My stars and adds one to its public count. One per account, and you can take it back.

OSO Game Studio · Action

Andi Rutz, https://andresgomezpena.vercel.app · Action