GameDB AI label
AI in 1 of 8 areas- In-game AINot stated
- CodeNot stated
- ArtPartial
- Music & SFXNot stated
- VoiceNot stated
- WritingNot stated
- TranslationNot stated

![AI Faith: Compute [>_AIFC] cover art](https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4266960/082ade5d048abf8367b469465d68ac09c6608c5b/library_capsule.jpg?t=1790177184)
by Beneloop.ai·Casual, Simulation, Strategy
AI assisted concept art, texture optimization, and selected visual assets.
story-enAI Faith: Compute This is a computing power idle & trading game. In a world ruled by monopolies, join open-source rebels to birth Prometheus S — the ultimate AI. As master architect, pick components, balance power/cooling, overclock, and expand your empire. Earn AI Coins, dominate and break chains!
AI disclosure
GameDB AI label
AI in 1 of 8 areasPlayers · followers
Last 7 days, hourly · now 344 · 24h peak 353
103 now · Daily snapshot of public Steam data
Released chart · Nov 3 – Nov 9
Trending · Released
Among 6,637 released games
#137Trending · Strategy
Among 2,073 released strategy games
#256Trending · Art
Among 4,422 released games with AI art
#77Top · Players online
344 playing now
#375Top · Revenue, est.
$16K estimated
#1062Top · Steam followers
103 followers
Why it’s here: 353 players at peak today. Released games rank by momentum: peak players over 24 hours, growth against the previous days and new reviews, with a launch boost that fades over the first week. Released and upcoming games are charted separately; estimates and stars are never mixed in.
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This page is built automatically from public Steam data and refreshed several times a day. Claim it to tell the story behind the game — no claim is needed to stay listed.
Shares AI uses or genres with AI Faith: Compute [>_AIFC]

Derek Lawrence · Simulation

AI assisted early concept art generation, texture optimization, and fine-tuning of certain visual assets; the team reviewed and refined final assets.
Generative AI tools were used during the development of this game to assist with early concept art generation, texture optimization, and fine-tuning certain visual assets. All final in-game assets have been reviewed and refined by the development team.
zhangmeng · Casual


EnricoBC · Simulation