A quiet logic puzzle for the hour after the world stops shouting: no timer, no fail state, and every wrong click un-clicks in a stroke. Divide paper-warm grids into regions until each one obeys the law of the room it sits in.
AI was used as a coding assistant, with code decisions made and reviewed by humans.
ArtPlaceholder
Some placeholder art (achievement icons, region glyph references) was generated with AI to prototype the mood before final assets.
Music & SFXPlaceholder
Placeholder background music and sound effects were generated with AI to prototype the mood before final assets.
Not used, per the developer
Writing
Not mentioned
In-game AIVoiceTranslationMarketing
Read the full disclosureQuoted from the Steam store page
Solvizz was designed, written, and hand-crafted by a small team, but generative AI played a supporting role in parts of production. Specifically, some placeholder art (achievement icons, region glyph references) and placeholder audio (background music tracks and sound effects) were generated with AI tooling to prototype the game's mood before final assets. AI was also used as a coding assistant during development. All puzzle design, game mechanics, story, level content, and code decisions were authored and reviewed by humans. No player-submitted data is sent to any AI system at runtime — the game is fully offline.
(This text was also generated with the help of AI)
CorePartialAssistPlaceholder
Players · earnings · audience
Growth
Playing now024h peak 1Steam · hourly
Earnings—Too few reviews to estimate fromList price $8.38
Steam followers2Tracking since Sep 23, 2026Steam · public
Steam reviews2Too few for a ratingSteam · public
No earnings estimate yet. Estimates start once a game has at least 10 Steam reviews to count.
Players online
Last 7 days, hourly · now 0 · 24h peak 1
Steam followers
2 now · Daily snapshot of public Steam data
Collecting dataGameDB started tracking this game on Sep 23, 2026. The chart fills in as daily snapshots arrive; the latest reading is 2.
Why it’s here: 1 players at peak today. Released games rank by momentum: peak players over 24 hours, growth against the previous days and new reviews, with a launch boost that fades over the first week. Released and upcoming games are charted separately; estimates and stars are never mixed in.
Made by
Developer
OU
Oulda
Developer on Steam
Is this your game?
This page is built automatically from public Steam data and refreshed several times a day. Claim it to tell the story behind the game — no claim is needed to stay listed.
A Verified badge once you confirm how the game uses AI