Explore a city shaped by fragmented memories—relying solely on an old experimental radio to bend reality, repel entities, and fulfill an impossible promise. A psychological first-person survival horror with multiple endings.
AI assisted localization into 29 languages, with every line reviewed and curated by a person.
Not used, per the developer
ArtMusic & SFXWriting
Not mentioned
In-game AICodeVoiceMarketing
Read the full disclosureQuoted from the Steam store page
This game utilizes generative artificial intelligence as an assistive tool in the localization process for a wide range of languages; however, every line of dialogue and text has undergone rigorous human curation. The goal was to preserve the cultural nuances and emotional integrity of the narrative across all 29 languages, ensuring an authentic horror experience no matter where you are.
The narrative structure, sound design, and art were created and directed entirely by humans, without any AI support.
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RE
Remnescens
Developer on Steam
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Shares AI uses or genres with Before the Silence Claims: In Absentia