GameDB AI label
AI in 5 of 8 areas- In-game AINot used
- CodeAssist
- ArtPartial
- Music & SFXNot stated
- VoiceCore
- WritingAssist
- TranslationNot stated
- MarketingPartial
Character voices were created using AI-based voice synthesis.
AI helped create artwork, character and interface concepts, reference images, and some 3D models, which were selected and manually integrated.
AI helped generate base images and other promotional materials, which were manually edited or developed further.
AI assistants supported coding, code analysis, refactoring, and optimization.
AI tools supported refining descriptions; the author created and supervised the story and dialogue.
- Not used, per the developer
- In-game AI
- Not mentioned
- Music & SFXTranslation
Read the full disclosureQuoted from the Steam store page
Generative AI tools were used during the production of the game as creative and technical support. This applies only to content prepared in advance during development.
AI was used in several areas, including:
Artwork and promotional materials — generating base images, character concepts, interface concepts, reference images, and materials later used as a foundation for manual editing or further production.
3D models — some models are created with the help of AI tools and an image-to-3D workflow, then selected, adjusted, and integrated into the game.
Voice acting — character voices are created using AI-based voice synthesis.
Code and production tools — AI assistants support coding, code analysis, refactoring, and optimization.
Design consultation — AI tools are used as support for analyzing ideas, designing interfaces, refining descriptions, and planning game systems.
The main concept of the game, story structure, quest dependencies, world direction, and dialogue content are created and supervised by the game’s author. Content created with the help of AI is selected, edited, and implemented manually.
The game does not contain AI-generated content created in real time during gameplay.


Stambria



