Run a newspaper under censorship. Report, choose your articles, strike out words, lay out the page. Sharp reporting draws the censors; a compliant paper loses its readers. 1920s Gyeongseong — a newspaper management simulation adventure where you complete a single page, every single day.
Political SimChoices MatterStory RichSimulationHistoricalManagementStrategyMultiple EndingsAdventureInteractive Fiction
Summary
Playing now024h peak 0Steam · hourly
Steam followers—Counting followersSteam · public
Steam reviews4Too few for a ratingSteam · public
Revenue—Too few reviews to estimate fromList price $15.99
AI created most background images, enhanced main-character concept art, and produced extra character images and UI icons; artists retouched and edited the assets.
WritingPartial
AI drafted newspaper articles, public reactions and minigame text, and helped with proofreading and context checks; the team reviewed and edited the results.
TranslationPartial
AI helped draft or review some localized text, which the development team reviewed and edited.
Not used, per the developer
None
Not mentioned
In-game AICodeMusic & SFXVoiceMarketing
Read the full disclosureQuoted from the Steam store page
This game used generative AI as an assistive tool during development to expand the scope of content production and improve workflow efficiency. The specific areas of use are as follows:
Art: AI was used to create most of the background images that establish the game’s historical atmosphere, to enhance the quality of the main character concept art, to create extra character images, and to produce UI icons. All AI-generated visual assets were retouched and edited by artists to match the game’s direction and visual tone.
Text and Localization: AI was used to draft large volumes of newspaper articles, public reactions, and text used in minigames. AI was also used to assist with proofreading, context checking, and drafting or reviewing some localized text.
All AI-generated or AI-assisted results were reviewed, edited, and adjusted directly by the development team before being used in the game.
CorePartialAssistPlaceholder
Players · followers
Growth
Players online
Last 7 days, hourly · now 0 · 24h peak 0
Collecting dataGameDB started tracking this game on Sep 23, 2026. The chart fills in as hourly snapshots arrive; the latest reading is 0.
Steam followers
Daily snapshot of public Steam data
Collecting dataGameDB started tracking this game on Sep 23, 2026. The chart fills in as daily snapshots arrive.
Released games rank by momentum: peak players over 24 hours, growth against the previous days and new reviews, with a launch boost that fades over the first week. Released and upcoming games are charted separately; estimates and stars are never mixed in.
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Developer
DI
divingstudio
Developer on Steam
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