


by Lea Creative Industries·Action
AI helped modify and generate code and make some complex graphics.
Alpha Demo TrailerModern old school action with explosive firepower. Rack up kills to upgrade your ship. Use your tech skills wisely. Collect the best loot. And dominate the skies with space shotguns, homing swarm missiles and chain lightning! This is a work-in-progress passion project! ETA November '26!
Shares AI uses or genres with Lightyears of Fervent Warfare


AI disclosure
GameDB AI label
AI in 2 of 8 areasAI modified existing code and generated new code to help implement features.
AI generated some of the more complex graphics; the developer also makes most pixel graphics by hand and manually edits the AI graphics.
As a one-person indie dev on a small island, with a clear idea, some programming skillz, minimal artistic talent, and practically zero funding, using AI has helped me actually to finish developing Lightyears of Fervent Warfare.
I started developing LoFW during COVID-19, when I began learning game development as a hobby during Seychelles' lockdown. I had coded my MSc project in C# and was able to code everything by hand. I was even able to design the pixel graphics on my own. Then COVID-19 ended, life continued, and LoFW was left in the dust.
This year, I experimented with the Cursor and Midjourney AIs and discovered that I could leverage them to continue developing my game part-time. Using Cursor to modify my existing code and generate new code via vibe coding helped me implement features quickly. This gave me the time to focus on the actual game design, the feature set, and testing. And while I still work on most of the pixel graphics by hand, using Midjourney to generate more complex graphics has helped me save time and resources that I don't yet have.
Sure, using AI still takes time; I can be pedantic and tend to modify and optimise everything manually. Chastising AIs, reviewing code, and doing manual edits to the graphics are now part of my workflow. AI shenanigans notwithstanding, I do hope that you'll support my game!
Followers
21 now · Daily snapshot of public Steam data
Upcoming chart · Nov 4 – Nov 10
Trending · Upcoming
Among 8,199 upcoming games
#512Trending · Action
Among 2,620 upcoming action games
#272Trending · Code
Among 1,689 upcoming games with AI in the code
#1462Top · Wishlists, est.
~250 estimated
#1462Top · Steam followers
21 followers
Why it’s here: 21 Steam followers. Upcoming games rank by Steam follower growth over the last day and week, weighed against the audience they already have. Released and upcoming games are charted separately; estimates and stars are never mixed in.
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Endless Shirafu · Action

