


by lekCurts Studio·Strategy, Indie, Simulation
Generative tools contributed to some art, music and narration; nothing is generated during play.
TrailerA Stone Age strategy game on a 3D world of hexes. Every person is simulated, every calorie counted. Neighbours live by the same rules you do. Build your village, teach your people, fight raids yourself. There is no victory: there is the story of your people.
Shares AI uses or genres with CivEconomy


AI disclosure
GameDB AI label
AI in 3 of 8 areasIllustrations, interface ornaments, icons and 3D assets were made in a generative workflow, then selected and edited by hand.
Some music and sound material was made in a generative workflow, then edited and mixed by hand.
Narration was produced in a generative workflow and edited by hand.
CivEconomy is designed, written and built by its developers. Every rule of the simulation, every system, every word on screen and every decision about what the game is and how it plays is ours.
As a very small team, we use generative AI as one of the tools in our production pipeline for the game's art and audio. Parts of the visual and sound material — illustrations, interface ornaments, icons, 3D assets, music and narration — were produced in a workflow that includes generative tools, working from our own concept direction, references and scripts. Nothing ships as it came out of a tool: assets are iterated through many versions, selected, edited, retextured, composited, rigged, cut, mixed and placed by hand. A large share of what you see and hear — the world, the terrain, the vegetation, the interface itself — is produced entirely by our own code.
Nothing is generated while you play. The Elder's answers, the Council's advice, the other peoples' behaviour and all the text in the game come from the game's own rules and fixed texts written by us. No AI model runs on your machine and no data is sent anywhere.
Players · followers
Last 7 days, hourly · now 0 · 24h peak 1
184 now · Daily snapshot of public Steam data
Released chart · Nov 3 – Nov 9
Trending · Released
Among 6,647 released games
#2037Trending · Strategy
Among 2,076 released strategy games
#4364Trending · Art
Among 4,429 released games with AI art
#815Top · Steam followers
184 followers
Why it’s here: 1 player at peak today. Released games rank by momentum: peak players over 24 hours, growth against the previous days and new reviews, with a launch boost that fades over the first week. Released and upcoming games are charted separately; estimates and stars are never mixed in.
Made by
This page is built automatically from public Steam data and refreshed several times a day. Claim it to tell the story behind the game — no claim is needed to stay listed.

Dackers Studios · Simulation

Obliquon Corporation · Simulation