You drive in. When to fire, when to ram, when to pull back - no one makes that call for you.
Bring down the last tank, and in the moment the engines fall quiet, the world unfolds again: the enemies fiercer now, and far less forgiving.
AI tools were used primarily to create background images, vehicle images and UI elements.
Music & SFXPartial
AI tools were used to create sound effects.
Not used, per the developer
None
Not mentioned
In-game AICodeVoiceWritingTranslationMarketing
Read the full disclosureQuoted from the Steam store page
This game is developed under the direction of an independent developer. Its core tank mechanics, combat system, UI design, and mission system were all implemented using Godot, with AI-assisted tools incorporated to improve development efficiency.
AI tools are primarily used in asset creation, including background images, vehicle images, sound effects, and UI elements.
The game’s core design philosophy, gameplay mechanics, and programming logic were all personally conceived and implemented by the developer. AI serves only as a supporting tool and is not the primary source of creation.
With the assistance of AI tools, we are able to focus more closely on gameplay and overall quality, allowing our limited resources to be invested in the most important aspects of the player experience.
Released games rank by momentum: peak players over 24 hours, growth against the previous days and new reviews, with a launch boost that fades over the first week. Released and upcoming games are charted separately; estimates and stars are never mixed in.
Made by
Developer
PX
px172
Developer on SteamPublished by Mojo-Structure
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