A multiplayer sport where the goal adapts to stop you. No aim assist. No randomness. Just ball physics, hero abilities, and a target that gets harder to break the closer you get to winning.
SportsMultiplayerPvPeSportsCompetitiveOnline Co-OpTeam-BasedPhysicsFantasyThird Person
AI tools supported concept exploration, character design, visual development, and 3D modeling workflows; reviewed content was integrated into the game.
MarketingPartial
AI tools supported marketing media and video production; reviewed content was integrated into store materials.
CodeAssist
AI tools assisted with code as part of the development workflow.
Not used, per the developer
In-game AI
Not mentioned
Music & SFXVoiceWritingTranslation
Read the full disclosureQuoted from the Steam store page
Generative AI tools are used as part of our development workflow to support concept exploration, character design, visual development, marketing media, video production, 3D modeling workflows, and code assistance. All AI-assisted content is reviewed, edited, and integrated by our development team before being included in the game or store materials. The game does not generate AI content live during gameplay.
CorePartialAssistPlaceholder
Wishlists · audience
Growth
Wishlists—Waiting for the follower countGameDB estimate
Steam followers—Counting followersSteam · public
Followers 24h—Tracking since Sep 23, 2026Steam · daily
7-day growth—Tracking since Sep 23, 2026Sep 18 – Sep 24
How we estimate wishlists. Steam games typically collect 7–14 wishlists per follower; we use 10× as the central figure.
Steam followers
Daily snapshot of public Steam data
Collecting dataGameDB started tracking this game on Sep 23, 2026. The chart fills in as daily snapshots arrive.
Upcoming games rank by Steam follower growth over the last day and week, weighed against the audience they already have. Released and upcoming games are charted separately; estimates and stars are never mixed in.
Made by
Developer
LO
Living on Ro Entertainment
Developer on Steam
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