GameDB AI label
AI in 2 of 8 areas- In-game AINot stated
- CodeNot stated
- ArtCore
- Music & SFXCore
- VoiceNot stated
- WritingNot stated
- TranslationNot stated
- MarketingNot stated
The developer generated and tested iterations of images, then selected them for the game.
The developer generated and tested iterations of sounds and music, then selected them for the game.
- Not used, per the developer
- None
- Not mentioned
- In-game AICodeVoiceWritingTranslationMarketing
Read the full disclosureQuoted from the Steam store page
I am the sole developer currently working on the game. I have long held a complete blueprint for the project in my mind, including specific gameplay rules and mechanics.
In the past, I managed to develop early versions of the game, writing 80% of the current codebase but I lacked the skills or the resources to produce the necessary assets, such as visuals, ambient elements, sound effects, and music. It was only with the advent of LLMs (Large Language Models) and artificial intelligence that I was finally able to bring this initial version to completion within the budget I could afford.
Even with the help of LLMs, I spent a great deal of time generating and testing various iterations of assets: images, sounds, and music, selecting them with great care to get as close as possible to the atmosphere I had envisioned for the game over the years.
By releasing the game in Early Access, I hope to receive financial support from players. This will primarily allow me to continue development, create increasingly high-quality assets, potentially bring in help with the coding to introduce more features, and collaborate with artists to further enhance the game’s unique atmosphere.


E-xode: ROM



