Population 812. Current residents: none. Dinner is still on the tables, the bridge out is flooded, and the aerosol factory on the hill is running with nobody inside it. A pixel-art Sierra-style mystery: 26 scenes, 14 puzzle systems, three endings. One rainy night.
AI assistance was used for source code, including procedural code that draws the game's art and composes its music and sound effects.
WritingPartial
AI assistance was used for character dialogue and descriptive text; the developer curated and tested the finished elements.
Not used, per the developer
In-game AI
Not mentioned
ArtMusic & SFXVoiceTranslationMarketing
Read the full disclosureQuoted from the Steam store page
Parts of this game were created with the assistance of generative AI (Claude by Anthropic), working under the direction and review of the developer. AI assistance was used during development for: source code, character dialogue and descriptive text, the hand-authored procedural code that draws the game's art, and the procedural code that composes its music and sound effects. The underlying story was written by a human author (Ben M Stroud), and every AI-assisted element was curated and tested by the developer. No AI content is generated while you play — the finished game is fixed, offline, and identical for every player.
CorePartialAssistPlaceholder
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Players online
Last 7 days, hourly · now 0 · 24h peak 0
Collecting dataGameDB started tracking this game on Sep 23, 2026. The chart fills in as hourly snapshots arrive; the latest reading is 0.
Steam followers
Daily snapshot of public Steam data
Collecting dataGameDB started tracking this game on Sep 23, 2026. The chart fills in as daily snapshots arrive.
Released games rank by momentum: peak players over 24 hours, growth against the previous days and new reviews, with a launch boost that fades over the first week. Released and upcoming games are charted separately; estimates and stars are never mixed in.
Made by
Developer
WV
Werner Viljoen
Developer on Steam
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