GameDB AI label
AI in 2 of 8 areas- In-game AINot used
- CodeNot used
- ArtCore
- Music & SFXNot used
- VoiceCore
- WritingNot stated
- TranslationNot stated
- MarketingNot stated
Visual assets started as AI image generations, then were selected, chroma-keyed, retouched, resized and hand-aligned by the developer.
Synthetic character voice performances were produced with AI voice generation.
- Not used, per the developer
- In-game AICodeMusic & SFX
- Not mentioned
- WritingTranslationMarketing
Read the full disclosureQuoted from the Steam store page
Pre-generated AI content: TROPHY FLEET's visual assets and its synthetic character voice performances were produced using AI image and voice generation as a starting point during development. Every generated asset was then selected, chroma-keyed against a solid key background, retouched, resized and hand-aligned by the developer before shipping. Boss artwork is collision-aligned to gameplay: each visible weak point on a boss sprite corresponds to an actual targetable hitbox at that exact position. Source masters and shipped runtime assets are both retained in the project repository.
The soundtrack is not AI-generated. It consists of 39 CC0-licensed music tracks, curated per world and normalized to -16 LUFS, with full attribution shipped in the game's THIRD_PARTY_NOTICES file.
All game design, code, level authoring, enemy behaviour, boss mechanics and balance systems are the developer's own work.
The game generates no content while it is running. It sends no player data or prompts to any AI service or any other service, requires no network connection, and functions fully offline.


TROPHY FLEET



