An idle loot RPG that lives in a strip above your taskbar. Your character fights somewhere deep and dark while you get on with your day. You decide how far down to send them — then glance at the bottom of your screen to see what came back up.
AI was used mainly for localization, reviewed and edited by the developer.
WritingPartial
AI drafted written content, which the developer reviewed and edited.
Not used, per the developer
In-game AIArtMusic & SFX
Not mentioned
CodeVoiceMarketing
Read the full disclosureQuoted from the Steam store page
AI was used mainly for localization and for drafting written content, which the developer reviewed and edited.
No generative image, audio or video models were used. The game's sprites, item icons and zone backdrops are drawn procedurally by code. the sound effects and the trailer's audio bed are synthesised from waveform formulas.
There is no run-time AI in the shipped product - nothing is generated on the player's machine.
CorePartialAssistPlaceholder
Followers
Growth
Steam followers
1 now · Daily snapshot of public Steam data
Collecting dataGameDB started tracking this game on Sep 23, 2026. The chart fills in as daily snapshots arrive; the latest reading is 1.
Why it’s here: 1 Steam follower. Upcoming games rank by Steam follower growth over the last day and week, weighed against the audience they already have. Released and upcoming games are charted separately; estimates and stars are never mixed in.
Made by
Developer
AM
Artur Matsuk
Developer on Steam
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